Construct 2 and other examples and tutorials thread

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  • virustotal.com can scan files, file etc.

    Most excellent

    Hypercam 2.0

    settings when recording a tutorial

    or showing a downloading of an example

    to scan it to prove its and its installer (if any) and any other files that come with example are safe are:

    Screen Area 
    Start X0 Start Y0 
     
    Box left of the text 
    Show rectangle around recorded area 
    have a checkmark in it by click on it 
     
    Circular thing left of the text 
    Iconize HyperCam Window to the Task Bar 
    have a circular mark in it by clicking on it 
    rest in Screen Area left alone and unchecked and uncircle checked. 
     
    AVI File 
    AVI File Name: Destination and filename example 
    C:\Documents and Settings\Admin\Sarah's Folder\Sarah Plays Breath of Fire for SNES part 1 of 28.avi 
     
    Square box left of the text 
    Add sequential to the filename 
    does not have a checkmark 
     
    Rate in Frames per Second, Record:5 Playback:5 
    Cursor/Full frame capture ratio 1 (1 to capture every frame) 
    Key frame every 100 frames 
     
    Video Compressor: -- Auto Select - Strongly Recommended! 
     
    Sound 
    Only if you want sound in your video have square box left of the text 
    Record sound from 
    by clicking on it. 
     
    Record sound from Microphone (Realtek High Defini 
    Number of channels:2 - Stereo 
    Sample size:16 bit 
    Sample rate:11025 Samples per sec. 
     
    Left rest alone. 
    [/code:eo9fj43k] 
     
    To all who know how will you please record with HyperCam 2.0 
    a tutorial on how to make in a game itself the ability to have external resources load 
    and then the variable used to load each resource gets saved 
    such as a Game Maker Language (GML) made up example below: 
    [code:eo9fj43k] 
    typed_up_destination = get_string("Example C:\Documents and Settings\George Music\",0); 
    my_sound_load1 = sound_replace(sound0,typed_up_destination+Misty.mp3,0,1); 
    ini_open("External Resources And Other Game Stuff.ini"); 
    ini_write_real(typed_up_destination,typed_up_destination,typed_up_destination); 
    ini_write_real(my_sound_load1,my_sound_load1,my_sound_load1); 
    ini_close(); 
    [/code:eo9fj43k]
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