1. One the binaries would give me an indication of CC performance. I have no use for that. Thus comparing to c2 means nothing to me.
2. It is obsolete. It is no longer being development and there is a newer version that has taken its place, which is being further developped with far more features.
3. objects created/manipulated every few ticks in a continious stream, thats not a game mechanic, thats more like a stress test.
4. I meant exactly what I said, like the mechanic used in point 3. Its not the program (cc or c2) thats flawed, the created mechanic for the test is flawed in relation to comparring it to something usefull like parts of an actual game engine.
5. yes I did read it, and rendering is fine, but i just called the aqcuired information through these tests useless. Thats why I suggested doing similair tests with programs that actually mean something to the majority of developers here, providing relevant information. That is why people are not interrested. At least, I think.
And because your not porting an entire game, you will not see the performancce difference in rendering from one game. which is something I am betting a lot more would participate in.