854x480 (FWVGA) or 960x540 (qHD) ?

0 favourites
  • 2 posts
From the Asset Store
Bingo Game
$7.50 USD
50% off
Two bingo games in one: Roulette and draw balls game
  • What resolution should I use as a base for my projects ? I intend to publish to mobiles and desktop. I know about aspect ratio and bigger resolution sprites (rendered at runtime), but some elements have fixed size (tilemap, tiled background, 9-patch).

    854x480 -- 409.920px; FWVGA; 44% of 720p;  20% of 1080p
    960x540 -- 518.400px; qHD, 56% of 720p; 25% of 1080p
    1280x720 -- 921.600px; HD; 44,4% of 1080p
    1920x1080 -- 2.073.600px; FHD; high-end[/code:8goyadmp]
    Will there be any noticeable benefit to use qHD instead of FWVGA, or the difference would be negligible ?
  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • you can always develop in 1920x1080 then the rest resolutions should match it since c2 automatically resizes... however on a 854 screen mobile... that 1920x1080 will just fit and look to small... i guess go with the 960x540 since its in middle.. then it can stretch enough and resize proportionally ... i dont know thats how my head understands it at the moment...

    the above takes in consideration only the mobile support... for desktop doesn't really matters... since all sizes are big enough and even if resizes to a smaller desktop its still visually playable... where on mobiles if the fit is to small u cant touch the buttons the right way...

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)