Hey.
I've been busting my head around trying to make solid-looking trails and found that this guy had already figured out how to make it using WebGL.
codeflow.org/entries/2012/aug/05/webgl-rendering-of-solid-trails
He's posted all the source code to github.com/pyalot/webgl-trails
I am a mere mortal and understand little of such things.
Is there anybody who can make this work with Construct? I think it will be a great feature, as right now there is no way to make smooth continuous trails.
This is a must have. Lets call some people.
oppenheimer FunkY Koval Animmaniac Davioware R0J0hound shinkan pleease?
Now Xionor, my friend, lets just hope for the best.
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By looking quickly a his code, it's not currently possible with Construct2. He has some code inside the vertex shader, and we can't change the basic vertex shader in C2 for the moment, only the fragment one.