It is possible, I didn't say it wasn't.
Put two objects in a container, Sprite and SpriteMode7. Position the Sprite objects in the layout editor to define the object positions. Then in the event sheet use the behavior or whatnot to set the SpriteMode7 object's position from the Sprite's position. You then move around the Sprite objects and the SpriteMode7 object will update accordingly.
So, would all objects (in this case it would be walls and doors) need to have two objects (Sprite and SpriteMode7) made in the layout or could the spritemode7 objects be automatically created at runtime? The example just seems to have the sprites and instance variables for x and y. Couldn't it be possible to have the positions on the layout define the x/y variables either at the start for fixed sprites and every tick for moving sprites (like enemies, etc)?