Problem Description
Warp Mask effect ignores transparency in objects
Steps to Reproduce Bug
- preview
- drag sprite around
Observed Result
Warp Mask is effecting entire sprite bounding box
Expected Result
To effect only none transparent pixels
You can fix this by changing
gl_FragColor = texture2D(samplerBack, p);
to
gl_FragColor = texture2D(samplerBack, p) * fronta;
in warpmask.fx
Affected Browsers
- Chrome: (YES)
- FireFox: -
- Internet Explorer: -
Operating System and Service Pack
Win 64 Sp1
Construct 2 Version ID
r164.2