Trying to do like a container system using iid.
My idea was the iid should mach up to picked, using pick nth...iid, since the instances are created, or destroyed at the same time.
Should work as long as the number of matched objects is the same no?
iidbug
In the cap you press space, a group of objects is created. You can move the group, delete the group, or add more groups.
Seems the iid's dont match up after a few deletions.