Problem Description
The capx have 2 objects: Blue which is a sprite with 8 directions, and Solid, which is a solid tiledbackground, when it enters in motion, it should stop when he collide, or that does not happen.
Attach a Capx
attached
Description of Capx
when you push up, down, left or right, Blue has a variable change, which simulate a control constantly until he collide with something, or so we though, the on collision triggers while the collision has not occured yet (you may see it being slightly off, like there is a space between blue and solid when it stops), if you increase the max speed and acceleraton by a factor of 10, sometimes the gap is huge.
Steps to Reproduce Bug
- Open capx and run it
- push and release right, left, up or down
- See the gap between blue and solid
Observed Result
Blue stops before colliding
Expected Result
Blue to stop when he was against Solid
Affected Browsers
- Chrome: (YES)
- FireFox: (Untested)
- Opera: (YES)
Operating System and Service Pack
Windows 7 home edition
Construct 2 Version ID
r195 (current stable)
I saw it a long time before but never reported it for some reason.
Perhaps it is expected, but I think not.