Link to .capx file (required!):
dropbox.com/s/agnf0ta06h6635o/Pacman%20issue.capx
Steps to reproduce:
1. Using the 8Direction is moving event
Observed result:
The event seems to be in reverse. If I use 8Direction is moving, then actions will not trigger until the sprite has stopped moving. However, if Inverse the event to NOT 8Direction is moving then the actions trigger while the sprite is moving.
Expected result:
Actions should trigger under the event 8Direction is moving and stop when sprite has come to a halt.
Browsers affected:
Chrome: yes
Firefox: (unknown)
Internet Explorer: yes
Operating system & service pack:
Windows 8.1
Construct 2 version:
r156 beta 64-bit