Problem Description
I don't know if other game developers noticed this but when debugging Games, the Debugger in the Inspect Tab causes high FPS drop depending on how many object are in the project (Don't be confused with objects inside the layout). Even when if there are few instances in the layout or no object at all, if the Game has many objects in the Projects Bar, The Inspect Tab causes high FPS Drop but the Profiler or Watch Tab always show 59 - 60 FPS (sometimes 61 when few are moving)
Attach a Capx
____ Not Necessarily, any game template will do. ____
Description of Capx
____ Not Necessarily, any game template will do ____
Steps to Reproduce Bug
- Import many sprites, plugins or tiled background (about 100)
- Debug Layout
- Select Inspect Tab ---> The FPS drops dramatically but in the Profiler Tab or Watch Tab especially when empty shows 59-60 FPS. (61 when nothing is really moving)
Observed Result
The FPS drops dramatically in the Inspect Tab (about 15 to 45 FPS) but in the Profiler Tab or Watch Tab especially when empty(Empty List) shows 59-60 FPS. (61 when nothing is really moving)
Expected Result
The FPS in the Inspect Tab should be the same with the Profiler Tab or Watch Tab or whichever is accurate in FPS rate.
Affected Browsers
- Chrome: (Yes)
- FireFox: (Yes)
- Internet Explorer: (Of Course)
- Node-WebKit: (Yes)
Operating System and Service Pack
____ Windows 8.1 64-bit & Windows 10 64-bit ____
Construct 2 Version ID
____ Construct 2 beta release r219 & r218 --> below ____