Construct 3 Image Editor Bug

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  • Problem Description

    Copied image from one frame to another frame in the same animation. The image being copied was larger than the frame the image was (attempted) to be copied to. The following bug report was generated.

    Error report information

    Type: unhandled exception

    File: https://editor.construct.net/r55/main.js, line 2, col 176235

    Message: Uncaught TypeError: expected string

    Stack: TypeError: expected string at Function.ǃd.ǃm (https://editor.construct.net/r55/main.js:2:176241) at ǃd.ǃV.ǃzG.ǃzVg.ǃmQ (https://editor.construct.net/r55/main.js:71:325808) at ǃd.ǃV.ǃzG.ǃzVg.ǃWi (https://editor.construct.net/r55/main.js:2:331154) at r.ǃWi (https://editor.construct.net/r55/main.js:2:304887) at HTMLDocument.window.C3_IsPopupWindow.t.document.addEventListener (https://editor.construct.net/r55/main.js:2:303183)

    Construct 3 version: r55

    URL: https://editor.construct.net/

    Date: Thu Sep 14 2017 20:22:11 GMT-0500 (Central Daylight Time)

    Uptime: 19509.6 s

    Platform information

    Browser: Chrome

    Browser version: 61.0.3163.79

    Browser engine: Blink

    Browser architecture: 64-bit

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 2

    Approx. device memory: (unavailable)

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/61.0.3163.79 Safari/537.36

    C3 release: r55

    WebGL information

    Version string: WebGL 1.0 (OpenGL ES 2.0 Chromium)

    Numeric version: 1

    Supports NPOT textures: partial

    Supports GPU profiling: no

    Vendor: Google Inc.

    Renderer: Google SwiftShader

    Major performance caveat: yes

    Maximum texture size: 8192

    Point size range: 0.125 to 2048

    Extensions: ANGLE_instanced_arrays, EXT_blend_minmax, EXT_texture_filter_anisotropic, WEBKIT_EXT_texture_filter_anisotropic, OES_element_index_uint, OES_standard_derivatives, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_vertex_array_object, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBKIT_WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_depth_texture, WEBKIT_WEBGL_depth_texture, WEBGL_draw_buffers, WEBGL_lose_context, WEBKIT_WEBGL_lose_context

    Attach a Capx

    Issue is in the editor, itself. Not when game is running.

    Description of Capx

    Issue is in the editor, itself. Not when game is running.

    Steps to Reproduce Bug

    • Copy image in sprite frame.
    • Attempt to paste image to a frame smaller than the copied image.
    • When prompted to enlarge canvas, do not click on either button; press the Enter key.
    • C3 crash window appears.

    Observed Result

    C3 crashes

    Expected Result

    To be able to copy an image from one frame to the next.

    Affected Browsers

    • Chrome: Yes
    • FireFox: Untested
    • Internet Explorer: Untested

    Operating System and Service Pack

    Windows 10 (service pack is likely 2, but unsure)

    Construct 3 Version ID

    v55

  • Rhindon

    Why have you posted a C3 bug in the C2 bug reporting section?

    C3 bugs should be reported on the C3 Bug Tracker on GitHub.

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  • Closing, please report C3 bugs to the C3 tracker. This forum is for C2.

  • I tried finding the C3 Tracker page but couldn't locate it. Sorry about that - that's why I posted here.

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