Wrong picks on collision with family with container

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A collection of various zombie characters sprites for creating a 2D platformer or sidescroller game
  • Problem Description

    When the family member has container, it's unable to correct pick the other sprite in container in the event of collision.

    Attach a Capx

    Description of Capx

    When "attakcolor" family collides with "tower" family ,change size and color of the tower and it's container's sprite.See the image.

    Steps to Reproduce Bug

    Only the last individual one in family members is correct pick. Even after time passing or repeating collide, it never correct pick in others.

    Observed Result

    See above image.

    Expected Result

    Only when add "wait 0 " action after the creation of "tower" family members or

    separate add " pick all " for individually family member, then it could correct pick in the following events.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (Unknown)
    • Internet Explorer: (Unknown)

    Operating System and Service Pack

    Win 7 Home edition ,SP1

    Construct 2 Version ID

    R255

  • Here is a much smaller and clearer capx demonstrating this problem:

    https://www.dropbox.com/s/017qy6lc3alz9 ... .capx?dl=0

    Blue sprites are not "pickable" for several seconds after they have been created.

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  • Here is a much smaller and clearer capx demonstrating this problem:

    https://www.dropbox.com/s/017qy6lc3alz9 ... .capx?dl=0

    Blue sprites are not "pickable" for several seconds after they have been created.

    Just out of curiosity about blue sprites, and why they are not pickable any ideas as to why that may be? <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

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