Problem Description
____ A concise description of your problem here ____
(Family) On created - spawn sprite2
Save game. Change layout
Load game.
Two (family spawned) sprites (sprite2) exist where only one is expected.
When a Family uses the spawn action and a layout is saved and then loaded, that action somehow is creating two instances of the object.
The capx makes it very clear.
Attach a Capx
____ Upload a Capx to this post ____
https://drive.google.com/open?id=0B0rmj ... mtvNm9ZeW8
Description of Capx
____ Concise description of what this CapX does ____
User spawns an instance from a family, family instance spawns an object (sprite2), save layout, go to new layout, load save and return to the first, now the family instance has created two sprite2s. Expected only one.
Steps to Reproduce Bug
- Step 1 run in debug (or don't I added a textbox that shows object count)
- Step 2 click create menu button
- Step 3 click save button
- Step 4 click next layout button
- Step 5 click go back to first layout button
Observed Result
____ What happens? ____
There are two instances of sprite2
Expected Result
____ What do you expect to happen? ____
Only one instance of sprite2 should exist
Affected Browsers
- Chrome: YES
- FireFox: YES
- Internet explorer: YES
Operating System and Service Pack
____ Your operating system and service pack ____
windows 10
Construct 2 Version ID
____ Exact version ID of Construct 2 you're using ____
Construct 2 - 233 (64 bit)