I want the lines in my project to look as sharp as possible. The most noticeable aliasing is coming from the player sprite, which is a 32x32 square. It rotates freely around, and these jagged edges are a bother.
The only thing I know that's related in C2 to aliasing is Point vs. Linear sampling. I can't even tell the difference because the sprite is so small. Is there anything I can do to improve the AA, or am I stuck with what I got because of the sprite size?