I'm using the 'scroll to' screenshake, centred on the player, for a number of different events but it won't play when the player is at the bottom of the level (levels are mostly designed vertically). I understand that if I set scrolling to unbounded this would solve the problem but I don't really want to do that because when the player is at the base of the level, or against one of the sides, they need to see into the level, rather than be in the centre of the screen, for gameplay purposes.
Is there a way I can toggle bounded/unbounded scrolling, or get the screenshake to work without unbounded scrolling?