So I'm making this dog fighting (airplanes not dogs ), and I would like to add a feature that could allow more than just single kills to get points. I have thought of a couple ideas, like a "No Shots Fired"(get points only by causing enemies to take each other down) bonus at the end of the game, but I really want one that could score you a couple bonus points during the game.
What I have thought of for this is a way to score double kills, or multiple kills in a short period of time. So the what I thought I could do is add an instance variable for kills, and a global var for double kills (global just so I can add it to the final score layout). Buuuut... I couldn't find a way to track every time a value of 2 is added to kills in 1.5 seconds (trust me there's so many AI that spawn it wouldn't be toooo hard in this time period).
If anyone could help me out with this t hat would be amazing!
Thanks in advance,
Justus
P.S- Lol, also, does anyone know if you can get an old license back from a dead laptop?