if your player is using the Platform behavior, then when you start the attack animation, you can use "Set ignoring input" to have your player not respond to any input.
then use the animation trigger "On Finished" to stop ignoring input when the animation is done.
Good day sir,
thanks for your reply,
after i tried your suggestion, it works like wonder.
while attack animation is on play, the player can't jump, or run anymore, but it still mirrored when i press the A/D button on my keyboard.
I'm using transparent box sprite to attach my platform behavior and i'm attaching the animated sprite to the box (System > Every tick > Player > Set position to player box).
oh and i'm using simulate control.
"A" for facing left, and "D" for facing Right.
Thanks again for your reply