How is the death being handled (are you initiating an animation or are you destroying the object or...)? I assume you're dropping items to be used?
With as much info as is available my first idea is:
-object health less or = 0 :
--object -> spawn item at object.x object.y,
--object -> destroy object.
If you want multiple kinds of drops then you may want to randomly generate a number (say between 1-100) and then setup something to check ranges of numbers that would allow for certain specific drops.