It's a platform jumping came where the user has to hit the correct number that corresponds to the platform.
Yes, all the platforms are the same size and spacing.
Edit to add: ALL the platforms are spaced equally. Some of them will be invisible with solid disabled.
As the platforms shift offscreen on the left side, they hit another hidden sprite which sends them back to the original point to be looped through the level again.
I was just wondering how the acceleration number works so I can easily implement it. My coding is very young, so to speak, so there's no fancy tricks or anything. All straight forward. The way i have it is the cat jumps and the platforms accelerate at -12500. That number is very strange to me since the screen is only 400px wide. What does the 12500 mean? 12500 pixels?