hey guys,
I'm pretty new to the tool so I faced this problem with the particles. Looks like the collision area is much bigger than the actual sprite.. how do I change this so the collision = sprite size?
PS. the sprite image is already cropped.
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It's made to be as fast as possible, so collisions are excluded.
If you need independent particle collisions, make your own emitter with sprites.
Bullet behavior works well for this.