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moveTo behavior moves instance in a straight line only, sorry.
First of all, thanks for all the plugins!
Then, regarding the quote, do you think it would be possible to add to the moveTo behaviour an array of coordinates/angles to help creating a smoother path?
In my current project I'm doing it manually, giving my sprite a "real" final destination, and severals "step"destinations, but I think it would be nice that your moveTo behaviours itself could allow it.
What do you think?
Thanks in advance