Represents weapon logic with a bullets stock, bullet clips, shoot/reload times and bullet instantiation.
Good day, will port jj_Weapon on C3runtime?
Hi everyone, I'm currently porting this behavior to C3. It can be downloaded here: construct.net/en/make-games/addons/369/jjweapon
It is in pre-alpha version, so, it might be filled with errors.
Looking forward to it, great job!!!
Hi, thanks for sharing this addon
I am new, and would be cool to see how it works with a example file (.capx).
Thanks a lot.
Please port! Very useful. Many items in the store need this to run and may not tell users ahead of time.
I'm on it, someone suggested me to use c3IDE and it is helping me a lot!
This is pretty good but when you want to make the player angle toward the position to the Mouse.X and Mouse.Y, it does not work perfectly.
I tried to shoot using Left-Mouse click button but that does not work with the key code so I need to set-up the event to make it work by when you left-click, it shoots. It does shoot one bullet per click. But that's okay.
What not okay is the image point doesn't work. When I move left while the mouse is aiming to the right, it should shoot to the right but instead, it shoots to the left.