An FPS scene with fully 3-D collision for multiple characters and a laser beam that bounces off walls. Simplified project file included for 3-D collision.
Hey, thanks!
I'm certainly open to the idea, but it'll take me a while to fully comment the laser system.
For now, I'll just say thanks to FoozleCC for the overall algorithm and for pointing out that the Line of Sight behavior has a super-easy-to-use "Cast Ray" action that makes 2-D lasers practically plug-and-play.
All right man, no problem. Keep up the great work!