An FPS scene with fully 3-D collision for multiple characters and a laser beam that bounces off walls. Simplified project file included for 3-D collision.
Remarkable! Couldn't you also post the full project so that we can see the laser code? Or maybe just give a high-level description of how it works, if you prefer. Btw, I came here from Reilly's showcase video.
Okay, ask and ye shall receive! Updated, fully commented, with enough appendices to make the Silmarillion blush!
Thank you so much man! It'll help me a lot with my own game. I also want to implement a ray cast, though not visually as a laser and not necessarily with reflections. I just want the player to be able to select 3D objects while playing with a first-person camera, so I'll check the first thing the ray hits :)
Hey, thanks!
I'm certainly open to the idea, but it'll take me a while to fully comment the laser system.
For now, I'll just say thanks to FoozleCC for the overall algorithm and for pointing out that the Line of Sight behavior has a super-easy-to-use "Cast Ray" action that makes 2-D lasers practically plug-and-play.
All right man, no problem. Keep up the great work!