Construct 3 r276

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  • You're meant to use the editor for many game development programs out there, but it's rare that any of those organise certain types of assets by putting them all into a single folder. Or at the very least you are given a choice. Subfolders are easier to navigate and less taxing on explorer / finder.

    The editor doesn't always work either. I can add a bunch of PNG sprites, and upon opening my project the next time it fails to open at all. The console cites certain sprites that are missing (even though I haven't deleted or modified any). My Dropbox history, where I have my project saved, confirms this behaviour.

    When I go to replace them, Windows almost has a heart attack as I open the folder to check each problematic file and replace them with working ones.

    By the time this project is finished I will likely have thousands of image files floating about, it'd be great if they weren't all in a single directory.

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      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 1 points
      • (2 children)

      It's still not clear to me from this why you can't just make changes in the editor. If you do that, then how it's saved on disk doesn't matter.

      • If a project fails to open for a missing sprite error, how else can I replace the missing sprite if it won't open in Construct?

        If that isn't clear, I'm not sure how else I can explain it :/

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          • Ashley's avatar
          • Ashley
          • Construct Team Founder
          • 1 points
          • (0 children)

          That situation should never happen in the first place. If it does, please file an issue so we can fix it.