Stable update: Sub-layers; New 3D effects; Timeline audio tracks & more.
Why do you need to do work with the project folder itself? You're meant to use the editor to edit projects.
You're meant to use the editor for many game development programs out there, but it's rare that any of those organise certain types of assets by putting them all into a single folder. Or at the very least you are given a choice. Subfolders are easier to navigate and less taxing on explorer / finder.
The editor doesn't always work either. I can add a bunch of PNG sprites, and upon opening my project the next time it fails to open at all. The console cites certain sprites that are missing (even though I haven't deleted or modified any). My Dropbox history, where I have my project saved, confirms this behaviour.
When I go to replace them, Windows almost has a heart attack as I open the folder to check each problematic file and replace them with working ones.
By the time this project is finished I will likely have thousands of image files floating about, it'd be great if they weren't all in a single directory.
It's still not clear to me from this why you can't just make changes in the editor. If you do that, then how it's saved on disk doesn't matter.
If a project fails to open for a missing sprite error, how else can I replace the missing sprite if it won't open in Construct?
If that isn't clear, I'm not sure how else I can explain it :/
That situation should never happen in the first place. If it does, please file an issue so we can fix it.