How JavaScript beats GameMaker Language (GML)

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  • While you are still not delivering native APKs, all of this is meaningless. WebView runs like a dog with 2 legs. Yes, blazing fast while developing….

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      • Ashley's avatar
      • Ashley
      • Construct Team Founder
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      Do you have any actual benchmarks? The benchmark in the post shows JavaScript outperforming YYC, which uses native code, by over 5x.

      • I don't need a benchmark to see it running janky as hell. I raised an issue with the chromium team a while back on your advice, it was being blamed on GPU blacklists etc. etc. etc. End result is, it is unusable via WebView so I pulled it from the store. It runs fast on Chrome fine on the Android device, just not when packaged up in WebView inside an APK.

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          • Ashley's avatar
          • Ashley
          • Construct Team Founder
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          If the graphics driver is the problem, a native engine will still run in to issues with that. It could even crash or glitch even worse. Unfortunately drivers are notoriously poor quality. Changing to different technologies isn't a silver bullet that fixes everything.

        • Had this experience too. Game runs great previewing on mobile browser, then like garbage when you actually package it up for distro.