Finite State Machine behaviour (with configurable transitions).
how do you make states pleas help
You don't have to create states.
You can always switch to any state with any name with the action "go to state".
You can declare a transition between states with the action "Add {0} from {1} to {2} to {my}" that will be called with "Transition" if the start state and the transition name corresponds to something you have declared.
(I see that I should add some documentation to explain that, when I have time!)
Must be a busy man... ;-)
Dont know if you're still around, but any chance you can explain transitions a bit more and how to use them?