This is the second in a series of two blog posts about web graphics, WebGPU, and Construct. The first is A brief history of graphics on the web and WebGPU . Hav...
Very nice summary. And I'm also quite impressed you have started with WebGPU so soon. I always loved how construct is one step ahead with latest web tech. Now you made it 2 steps ahead with these articles!
On the other hand I have to say I'm a little bit sceptic with WebGPU. If we talk purely about technology itself I have no doubts! Some issues are ahead but those will be solved as always. But as a long term observer I saw it as "Apple didn't finish part of implementation of WebGL 2 with few but significant features, and initiated WebGPU implementation" which was at least confusing. So I hope implementation of WebGPU will be consistent enough over different platforms.