Content tagged html5
The latest evolution of the standard that defines HTML5. Construct games can all be exported to HTML5 to run on a multitude of platforms.
As you probably know, Construct 2's game engine is based exclusively on HTML5 browser technology . Even when ported to other platforms as "native" apps using wr...
Update November 6th 2013: Hello! If you found this page from a link titled "IE11 beats Chrome and Firefox in WebGL performance", then please note we didn't writ...
HTML5 games on mobile is particularly important for many developers - and historically a little problematic. Fortunately on Android, which is by quite a margin...
We've done a big performance test in the past, but that last test is nearly two years old now (the references to the Playbook make it look particularly dated!)...
It's been a great week for HTML5 gaming news. Finally it's confirmed that Safari on iOS 8 will support WebGL! Safari was the last major browser without support,...
IOS 8 has now been released, and represents a radical improvement in the performance of HTML5 games in both Safari and the web view for native apps (such as use...
We've done two big performance tests in the past: Once in 2012 and again in 2014 . Given it's been about another two years and technology is moving as fast as e...
I've ranted a fair deal about the problem of audio codecs in HTML5 already. Here's some older Scirra blog posts on the subject - note however that some of the d...
Readwrite recently published an article titled "HTML5 Has A New Best Friend—And It's Apple, Not Google" , which caught my attention since they referenced...
While the recent iOS 8 update did a lot to improve HTML5 on Apple devices, Google just announced Android 5.0 Lollipop , and it has some surprises! The Android 5...