Allows you to easily set up skins
An example of how to setup random skins.
An example of how to setup wearable equipment.
Hey,
I tried to use both of your examples but I got following message:
"The project you are opening uses the following addons that are not installed. Try installing these missing plugins, behaviors and effects and then re-open the project.
Behavior Skin (SkymenSkin) by skymen" even though I installed your plugin.
As mentionned in the 1st line of the documentation, there are two plugins to install. Make sure you have installed both.
Behavior: construct.net/en/make-games/addons/361/skin-behavior
Plugin: construct.net/make-games/addons/362/skin-plugin
i get a error (Construct 3 Runtime) in your randomskin.c3p :
Uncaught (in promise) TypeError: Cannot read property '_animations' of undefined
at SkymenSkinInstance.updateSkin (f69691a1-9871-47e0-a643-a291ecf0cfd1:257)
at SkymenSkinInstance.SetSkin (a7846be6-b061-4c1c-be69-0f5de94be0aa:10)
at C3.Action._RunBehavior (action.js:1)
at C3.EventBlock._RunActions_Fast (eventBlock.js:1)
at C3.EventBlock._RunAndBlock (eventBlock.js:1)
at C3.EventBlock.Run (eventBlock.js:1)
at C3.EventSheet._ExecuteTrigger (eventSheet.js:1)
at C3.EventSheet._TriggerForClass (eventSheet.js:1)
at C3.EventSheet._Trigger (eventSheet.js:1)
at C3.EventSheetManager._Trigger (eventSheetManager.js:1)
Ah! I'll look into it and update the addon/example asap
This was due to a typo in the behavior code when I ported a bugfix from the C2 version to the C3 version.
I updated it there: construct.net/en/make-games/addons/361/skin-behavior
Thanks for reporting, it should work fine now :)