Easing effect for absolutely ANYTHING: transparency, volume level, effect parameters, animation frames, you name it. Pick from pre-defined easing effects or define a custom easing function
Not work anymore on r158 beta.
"Error: Addon 'ValerypopoffEase' ACE 'in-progress' uses "variadic" parameter which is not supported in the SDK...."
Fixed it in v.2.2.0
Thank you!
Yep, I'm on it
Hi~ Thank you for another handy plugin. Now I using it to replace the old litetween, but I notice that there is no bounce function (shaking,bounce back and forth around the end value), is there a way to get the similar effect?
Cheers!
Well you can either wait for this effect to be added or create this effect yourself with "Set custom easing function" action. I'm sure it's easy to google this effect's code.
For example: gsgd.co.uk/sandbox/jquery/easing
Just use these functions: gsgd.co.uk/sandbox/jquery/easing/jquery.easing.1.3.js
Hey, I'm having a hard time trying to export my project in HTML5 using the Ease Plugin.
In the dev environment it's working great, but as soon as I export my project, it doesn't work...
Here's the error I get :
Valerypopoff Ease Plugin error: Probably Construct 'Function' plugin is not added to the project
Any help would be appreciated!
Like you said, it's working now... but for some reason updating the plugin didn't do the trick.
I had to create a new project and import the new version of the plugin and then recreate all my project from scratch...
I don't think this is on your side though. I'll contact the Construct team concerning this issue.
Thanks again!
I'll definitely use more of your plugins in the future!
:D
Fixed the issue in 2.0.2. Thanks for reporting. Cheers!
Thanks for the quick reply and fix.
The fix does work when I don't minify on export so that's a good thing.
Eventually though, size might be a problem with my project.
Your plugin is by far the most complete there is for tweening in construct, but in the end if I can't minify, I'll probably have to go with another solution...
I can't share the project at the time as it contains some sensible information I have no rights to share.
Thanks!
Ok I think I know what's the problem. You're minifying on export, right? Don't. That should fix the problem for now. And I'll go try to find out why it breaks
That's odd. I specifically tested the plugin on exported projects and it worked. I just double checked and it works in the exported project. Can you send me a zip?
This plugin is REALLY versatile, I've been using it for pretty much everything UI-related. Thanks!
not able to launch my project preview last release 234
i delete your addon and it work ?
Please install the last plugin version, it should fix the issue
same here. Getting this error "Uncaught (in promise) ReferenceError: __CONSTRUCT2_RUNTIME2__ is not defined".
Hi :)
I have a problem: imgur.com/Z7KxYpF
I noticed that someone had a similar problem about 2 months ago.
ReferenceError: __CONSTRUCT2_RUNTIME2__ is not defined
I updated the plugins (EASE 2.2.1 and Javascript 0.7.0 from your website) and nothing helped.
In new Construct 3 update (R242) support for classic mode scripts have been disabled. It always worked in "classic" mode, but in new update I am forced to use "module" script.
Do you have any solution for my problem? :(
It seems to be a Construct bug that prevents you from installing the new version of a plugin. You install it and it all seems like it installed the new version but it actually didn't.
To fix it, visit editor.construct.net and clear all site data from developer console (you can easily Google how to do it). You will have to install all the plugins again. Also all the settings are gonna be wiped out. This is the only way I know to get around that problem.
Maybe I have to add some import to "main.js" to program run, can you help me?
Hi! If this is the case and you really really deleted everything related to the plugin, then there's nothing I can possibly do unfortunately. It's either you didn't really delete everything related to the plugin and missed something, or this is a Construct bug. I - as a developer of the plugin - have no control over "staying baked into the project".
Send me the project file though, I'll look into it.
Hi, thanks. It was my mistake. Sorry. But, I also see that this plugin conflicts with the third party Photon Multiplayer plugin for some reason. The online users movements doesn't transfer over to the other user as soon as I install this plugin. Just throwing that out there, but don't really expect much to be done on either Photon or your side.
Meanwhile found these errors :P imgur.com/a/BnlfNe0 while using with C2 runtime
I was debugging the desktop version and saw them in the log again. I'm using the debugging tools to remove their dimmer: imgur.com/a/0yzsuG7
This doesn't seem to affect the ease in the game though through preview.
Not sure I understand. "remove their dimmer"?
Well this is not only the Ease plugin. It's also the JS Plugin that shoots those messages. Does the JS plugin also work fine?
I can't see half of my replies by the way, unsure if they were deleted or there's a bug in the website.
Hmmm, weird. I'm not getting these errors. What version of Construct are you using?
Well, I guess Construct stopped supporting variadic parameters for actions and conditions. I think I can't help you with that now. To work around that I would need to make the whole other plugin.
R.I.P.
I'd suggest using older version of Construct. Does the game work though? Maybe it just shows in the console but still works?
Not getting them with c3 runtime either, what the hell? Could this have been like a one time random error?
This is odd, i'm not getting them any longer. Maybe it's the c3 runtime that stopped supprting those?
I'm using the stable version of C3 with C2 runtime, I'll test a bit and come back with some more info.
You're making really cool stuff, thanks for the contributions!
I have using this for a while, compare to other tween plugins, it's a little difficault to do a global pause. because they are behavior and if you pause the object, the tween will pause too. It would be nice to have better solution for this.
What do you mean "global pause"? How would you want to use this?
For example: I have many sprites that both have tween position and color on going, if I want to make a game pause I need to check and set these tweens to puase and later resume it.