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Sold by PBMCube
Last Update May 2024
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A Construct3 slot-machine combat system "In-Game Module" (IGM) for Action/Adventure, RPGs, and Rogue-like Games

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This is an innovative "Slot-Machine" Combat Engine. It is just one of eleven other combat engines I use in my gaming product line. You can easily integrate this combat engine into any game genre's combat encounters; it is designed to replace the traditional "die-rolls".

  • No third-party plugins or behaviors were used.
  • exchange the sprite artwork with your combat theme. See the "Space" and "Fantasy" sample illustrations in the gallery above.
  • simple adjustments to the slot panels randomization by adding or deleting sprite frames.
  • narratives are dynamically generated in plain text (add any language for your targeted market!)
  • Design victory conditions for your game theme.
  • import your parent game avatar characteristic.

How long can you survive in the "Blood Pit Arena"? Slash and cut your way to the top of this Arena Gladiator "In-Game Module" of pure random "Slot-machine" chance.

"Blood Pit Arena" is an example of this combat engine integrated into the Legends of Renowned Deeds™ (LoRD) fantasy RPG in which gamers can select their favorite combat engine for different encounters.

Gameplay: The player ...

  • Pays a "Registration Fee" for a Duel.
  • Selects a "Duel Intensity"
  • Click "Begin the Duel" to start gameplay.
  • Continues to click for each combat round until Victory conditions are met.

Buy With Confidence

Buy with us and we will refund 100% of the cost of the asset if it's non-functional or not as described and the author doesn't fix the issue for you in a timely manner.

Full refund policy

Explore Included Files

Adventurer of Renown Combat System #11 (ARCE11) - Slots.zip
1.66MB

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Preview images have been blurred, resized and watermarked. Audio sample is watermarked and down-sampled
  • $2.80 USD
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    Permitted for publishing on one domain
  • $28 USD
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