Building Combat Engines for Browser Games

This is a collection of 12 Combat Engines to insert, supplement, or replace conflict encounters for any game.

This is a collection of 12 Combat Engines to insert, supplement, or replace conflict encounters for any game.

Building Combat Engines for Browser Games

  • $29.99 USD

    Single copy of this EBook provided for one reader

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  • 1.0.0.0

    Released: 5 Aug, 2024

    This is the student workbook with the source code for twelve (12) combat engines from the "Building Combat Engines for Browser Gamers" workshop. It has the Licensed source code for both Construct 2 & Construct 3 for 12 Combat Engines. This source code is also sold separately as individual chapters for those who have not attended the workshop or are not interested in the other combat engines.

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How long can you survive in the "Blood Pit Arena™" using any of these 12 dueling engines with its tactical menus and dynamic story narration? Slash and cut your way to the top of this Arena Gladiator "In-Game Module" of pure strategy.

"Blood Pit Arena" is a backdrop theme for these IGM (In-Game Module) combat engines from the RPG "Legends-of-Renown-Deeds.com" (LoRD) in which, gamers select their favorite combat engine for their encounters and resolutions in various settings (Arena, Dungeons, Wilderness, Forests, and Magical encounters).

Since 1991, The Blood Pit Arena™ has been a gladiatorial combat game set in a fantasy world. But now, you can exchange different theme environments for your games! However, unlike most online games today, these combat engines do not rely on reflexes or hand-eye coordination to determine the outcomes. Instead, these use pure tactics, maneuvers, skills, and your intellect, wit, courage, and tactical knowledge to outwit your opponents.

This innovative collection of 12 combat engines using dynamic tactic menus and narratives. It supports "PBM", "PBeM", or Comic Books!

You can easily integrate these combat engines into any game genre's conflict encounters -- it is designed to replace the traditional "die-rolls" with more interactive combat participation.

  • The instruction tutorials and source code (for both C2 and C3) are included in this student workbook.
  • easily replace the artwork with your gaming theme. You could use these combat engines for Wilderness adventures, Dungeon explorations, or Spaceship encounters -- by merely exchanging its artwork assets.
  • Adjust the combat narration for environment theme settings by exchanging the dynamically selected adjectives, nouns, pronouns, and verbs in your preferred language.
  • Optional "Play By Mail", "Play By Email", OR Comic Books expands your business products to other media!
  • Dynamically generated narration is in plain text (add any language for your targeted market from the included examples!)
  • Tailor victory conditions, damage to equipment and characters, and set avatar "hit points" to match your game's theme and rule system.
  • As an IGM, import your avatar characteristics or randomly generate new combatants.
  • Licensed editions support up to 8 players and their avatars (total 8 avatars maximum in a gaming session).
  • No external plugins were used!

Gameplay Instructions: The player ...

  • Pays an "Entrance Fee" for the Arena Duel registration.
  • Selects a "Combat Intensity" -- more risk earns greater rewards!
  • Clicks "Begin the Duel".
  • Continues to click for each combat round until Victory conditions are met.

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