Building Bump & Jump-to-Capture Browser Games

Creating Artificial Intelligence Games Using Construct2 and Construct3.

Creating Artificial Intelligence Games Using Construct2 and Construct3.

Building Bump & Jump-to-Capture Browser Games

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    Single copy of this EBook provided for one reader

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Releases

  • 1.0.0.0

    Released: 22 Mar, 2024

    initial book launch supporting Scirra Arcade games: Peg Solitaire, Checkers, and EWN. Instructor resources are only available from LeanPub.com. This is the student workshop ebook.

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Discover how to create online "Bump & Jump to Capture" games using the project management methods from the Construct Game Starter Kit Collection workshop series in this chapter. When you finish this course, you will have a production pipeline to create thousands of "Bump & Jump to Capture" (i.e.: checkers, draughts, and chess-style variants) games as your imagination can dream of! (The workbook provides game prototypes that can easily include new artwork.)

You'll also get download samples, templates, prototypes, and source code references on how to do everything in this game design workbook, so you can copy and paste these samples into your productions and then modify those resources for your purposes. General Game Licenses are included in the purchased book for several games. These games support 11 languages.

I want to guide you in creating several styles of Peg Solitaire and other "Jump" to capture games such as "Checkers" (aka "Draughts"), and "Chinese Checkers". We will use these game mechanics, display mechanisms, and development methods discussed in the Construct Game Workshop. By the end of this tutorial, you should have several fully functional games and several other similar games using your bespoke gaming assets. A supporting website lets you download the additional bonus content included with your workbook purchase.

This extraordinarily comprehensive workshop course will teach you how to:

  • Use either Construct Gaming Framework v2 or v3! to create chess-like and checker (aka Draughts) variant games with an "Artificial Intelligence Bot".
  • How to integrate artificial intelligence into "Bump & Jump to Capture" game mechanics. Also, how to integrate these samples with other game genres such as Action-Adventure and Combat Systems!
  • Use your game as a Progressive or Single Page Web Application for local "Hot seat" or remote player's devices.
  • Analyze current business demand for this game's genre and where to deploy it.
  • Automatically generate a variety of game boards using squares, and hexagons with terrain features! Upgrade pawns or chess pieces into larger troop units to simulate tabletop wargames!
  • Instructor Guides and teaching resources available for this workshop in this course's special Teacher edition and online courses.

Play Examples in Scirra Arcade:

  • Einstein wurfelt nicht
  • Peg Solitaire

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