Zed2100's Recent Forum Activity

  • What you can do is place your spikes half-way between the ceiling and the floor, then set the sine's magnitude to half the distance between the ceiling and the floor.

    If that distance varies, you'll have to compute it somehow at the start of the layout or when the spike is created.

    In the sine behavior, set the movement to vertical and your period offset to :

    • 0 if you want the spikes to start at the middle.
    • quarter of your period if you want them to start at the floor
    • minus quarter of your period if you want them to start at the ceiling
  • It all depends on how you handle the infinite scrolling, in most cases, you don't have to move your whole layout, only the backgrounds will move.

    Maybe you can attach a capx or screenshot so we can have more details about your problem.

  • Ah a nice little plugin! I'll be sure to use this in the future

    Thank you

  • Health — Now for sale in the Scirra Store!

    https://www.scirra.com/store/construct2 ... ealth-2133

    Energy systems like health, armor, mana or stamina are very common in a lot of games. Implementing one of them is pretty straightforward, however, implementing all of them, with advanced features such as regeneration, invincibility or health/mana bars for every object type in your game can quickly turn into a nightmare.

    Energy systems are a pain to implement. It's just like reinventing the wheel over and over again. With every energy system you introduce, you also increase the chances of adding new bugs to your event sheets.

    Health solves all these problems for you. You can add all sorts of energy systems to your game in minutes, if not seconds.

    In just a few clicks, you can toggle the invincibility of your spaceship, add armor to your hero, or mana to your wizard. With the regeneration system, you can make your space marine's armor/health/stamina points refill after a delay.

    We made sure to allow as much interaction with the system as possible. Want to play a sound when your character takes damage? Or spawn the next wave when the last monster dies? Want to display a particle effect when the mana is regenerating? We've got you covered!

    Features

      C2 and C3 behavior files
    • Generic energy system to easily add health, mana, armor, stamina, cooldowns... to your game objects.
    • Easy invincibility toggle.
    • Points regeneration over time, without touching the event sheet.
    • Made with simplicity in mind.
    • Examples of health bars, armor and mana systems, shoot them up with a boss fight.
    • Detailed documentation.

    Release Notes

    1.2 (Nov 01, 2018)

    - Full Support for the C3 runtime.

    - Better manual, now with a quick start section, and more illustrations.

    - Added the CompareMaxPoints condition.

    - Added the SetDestroyWhenDead action.

    1.1.1 (May 2, 2018): Construct 3 addon files now available.

    1.1.0 (July 3, 2017)

    - Added the regeneration system

    - Detter demos and manual

    • Added the regeneration system
    • Better demos and manual

    Use this topic to leave comments, ask questions and talk about Health

  • Adventurer Character 12 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/adventurer-character-12-2131

    <p>3 male adventure game characters to be used as protagonists or villains in your game. All 3 characters are wearing top hats and suits. Suitable for platformers, endless runners, adventure, action, arcade, strategy games and other side scrolling games.</p><h3>Features</h3><div class="deshr"></div>

    • 3 game-ready characters.
    • 26 animation states including: Idle, Walk, Run, Jump, Shoot, Crouch, Slide, Melee, Hurt, Die.
    • PNG frames for each animation.
    • 100% customizeable and resizeable vector body parts made with CorelDraw (.CDR, .AI, .SVG, .EPS included).
    • You can edit the body parts in CorelDraw, Illustrator or Inkscape.
    • Skeletal animations made with Brashmonkey Spriter (.SCML and .SCON included).

    Use this topic to leave comments, ask questions and talk about Adventurer Character 12

  • This will be useful for terraria/minecraft like world generation. Great job, good luck with sales!

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  • There is no feature such as "export/import as package". What you can do is select an instance of your object in a layout in project A, then copy it in a layout in project B, this will create the object in project B.

    Once all objects are present in project B, you can copy the events from project A to project B without errors.

    A more advanced solution is to create addons for features that you know you will reuse a lot in your projects. That's a bit overkill though

  • Thanks everyone for your comments here and on the arcade, I appreciate it.

  • >

    > > I can not beat level 47.. Can not climb the jump thru platform after the 2 hills.

    > >

    > >

    > >

    >

    > Thanks for playing, wow you're very close to finishing it.

    >

    > If you are referring to the sand platform at the far right of the level, the trick is to only use it when getting back. Try to jump way over it so you don't touch it, then, step on it when getting back to the left-side of the level.

    >

    > I hope it helps, I'll post a complete walk-through video soon. The last levels are the most difficult, but once you understand how it works, you can defeat them easily.

    >

    It is in the beginning of the level. I climbed once, then I tried other times and did not climb anymore. I have to know the exact time to jump.

    Someone cleared all the 50 levels.

    I will change the behavior of the sand platforms in a future update, I noticed that it is a little frustrating and the final levels rely very much on it. I already increased the time it requires to fade-out, now I will change how the player's collision box interacts with it, for now it is not as precise as I want it to be.

    To beat the first jumps at the beginning, you should do some wall jumps, ie you jump, then get hit by a wall, then go back in the other direction. Keep trying and you'll beat it! You must time your jumps perfectly, especially in the final levels. Thanks for playing!

  • I can not beat level 47.. Can not climb the jump thru platform after the 2 hills.

    Thanks for playing, wow you're very close to finishing it.

    If you are referring to the sand platform at the far right of the level, the trick is to only use it when getting back. Try to jump way over it so you don't touch it, then, step on it when getting back to the left-side of the level.

    I hope it helps, I'll post a complete walk-through video soon. The last levels are the most difficult, but once you understand how it works, you can defeat them easily.

  • Just updated the game to version 1.1, check it out.

    Version 1.1 release notes:

    • 10 new and challenging levels, now there are 50 levels in total
    • New and better level selection screen
    • Better difficulty balancing
    • Platforms no longer behave like solid walls, which makes some jumps less frustrating
    • Rebalanced mechanics to give a better platforming experience
    • Better character animations
    • Minor bugfixes
    • Scirra Arcade leaderboard for number of completed levels
  • Played a little bit and I liked it.

    The transitions to one level to other is very good.

    Thank you for noticing that

    mrnannings thanks

    It's very addictive!

    The controls is simple but the levels are fun.

    Thanks ^^

    Wow man, thx a lot. very helpfull.

    Sure, good luck.

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Zed2100

Member since 15 Jul, 2014

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