Macrobeing's Recent Forum Activity

  • Thanks for your reply dop2000.

    You had mentioned that the save data will be deleted if players uninstall your game or clear browser data in a browser version. Is there any alternate way to be able to preserve the saves if user choose to ?

    I am currently using the save/load feature which is working fine, except that I am unable to clear or include a new save. Using the 'no save' behavior I can optimize what gets saved but unable to clear the save data from within the game doesn't help. Also I realized that if I publish new version of game with a different name for the save, then the user playing this new version of the game will not be able to access previous saved data, and will be forced to play the game from the start.

    I will look at your example and see if I can avoid above mentioned issues.

    Thanks

  • Hi Guys,

    I would like to know if there a one specific save/load process that can work on browser, steam, android and app store versions ? My game only need storing a couple of global variables and to be able to clear saves from within the game.

    As I understand from documentation I can either use a simple save/load commands for store full state of the game or use local storage commands to store specific entities. Since I am unable to clear the game saves from within the game I feel like using local storage is better as I only have to store few global variables. But before I implement I would like to ask your wisdom to guide me to a procedure that can work for all types of game publishes.

    This could be a total noob question as it might not be possible due to architectural differences between each platforms, but wanted to put it out there just in case I am missing something.

    Thanks a mil for the support.

    Tagged:

  • Hi Guys,

    When I try saving as my project on iPad using chrome or safari browsers it ask me for storage cleanup and unable to save to Google drive. I actually have space on the drive but it doesn’t work. Pls suggest.

    Thanks.

    Tagged:

  • Hi Newt,

    Sorry you meant not enough info in the layout events or in my post/question ?

    Thanks

  • Hi Guys,

    I hope all of you are safe.

    I was trying to do a small intro in the game in its own layout before going into the actual game in an other layout.

    So the Intro layout just has one event, that is 'start of layout'. It has a few fading images and text and at the end I used 'go to layout' to switch to actual game layout.

    When I preview the project it works fine but when I publish as web and drop it in the server, then the game gets stuck at the end of the intro page.

    May be adding a button at the end and asking user to click to go to the next layout works but I wanted to avoid that. So let me know what I am missing here.

    Thanks.

    Tagged:

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  • Hi Dop2000,

    Thanks I understand what you mean. I have been thinking wrong way. It makes sense and this will also avoid unnecessary duplication.

  • Thanks Dop2000. Sorry, I forgot to mention one thing in my question. I want to reuse all code and behaviour of the sprites between the layouts but I have to change the images and animation images inside layout 2. Also as i build the new level i may add additional changes to the sprites connected to new level. That’s why i was thinking of a way to duplicate.

  • Hi

    I am wondering if there is a faster way to duplicate a layout with all its contents in the same file without having to manually duplicate all contents, rename and reconnect in the code?

    For example if I have level 1 layout with 10 sprites, their behaviour/fx, related families and code. Can I make level 2 layout duplicating level 1 where the contents of level 1 (sprites, behaviours, fx and families in this example) also are duplicated and connected to the level 2 code automatically?

    Thanks

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Macrobeing

Member since 16 Apr, 2021

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