Je Fawk's Recent Forum Activity

  • Does this work with the Windows 8 export option?

  • Problem Description

    The export does not work for WP8 (not the universal one). I export it, manually add the data.js -duh- and when I run it on my device it shows a blank screen. Same with the emulator

    Attach a Capx

    _Uploaded.

    Description of Capx

    The FlyAlong template working with the universal windows 8.1 export after manually adding the data.js

    Steps to Reproduce Bug

    • export the capx as Windows 8 Phone
    • start the sollution in VS2012 for Windows Phone
    • Manually add the data.js (careful not to add a -Copy, you must first remove it from the folder for example to the desktop and add it from the desktop to the sollution)
    • Deploy or debug directly on any emulator
    • Notice the game does not load

    Observed Result

    When you export it for WP8 and run it, the screen remains black although the metrics on the top right appear, meaning that the game has been loaded and it's just stuck.

    Expected Result

    The game should start.

    Affected Browsers

    • Chrome: ?
    • FireFox: ?
    • Internet Explorer: ?

    Operating System and Service Pack

    Windows 8.1 Pro

    Construct 2 Version ID

    Release 187 (64-bit)

  • Indeed I was considering putting the layout name at every group. Was hoping for a more elegant solution

    Thank you LittleStain again

  • I like organizing my work in sections that I can expand and retract. In C# I was overusing regions, here I find it that I overuse the groups.

    However when I changed to another Layout and wanted to create a group with a name I've already used in a different layout it gave me an error stating that you cannot have groups with the same name.

    What gives? It's a different layout.

    How could I bypass this?

    Thank you.

  • when event 27 is executed, event 28 is automatically true and will be executed (C2 reads from top to bottom)

    One option would be making the is animation playing a subevent and putting event 28 as an else to that subevent..

    Thank you very much, an elegant solution that works

    Good idea with the wait thing, although I did not test it.

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  • Thank you LittleStain ; I was aware how C2 reads the events and I thought that it would have a delay between the two touches so that they don't trigger at the same time.

    I will try what you suggested and will post an update.

  • Greetings

    I have a problem with a pause button having 2 animations.

    Whenever I use the events 1 by 1 the animations trigger, however when I put them together, nothing works, it's like they cancel each other.

    Thanks for your time!

  • ah ok you want to optimize at maximum performance on mobile phone , since and specially because you have a lot of sprites ??? thats true ?

    Exactly, between 100 and 1k and the same number of images as background (for example leaf beds)

  • My project starts with a menu, when the user presses Play it then randomly generates a huge, i mean huge map, 35k x 35k, which then it populates it with objects.

    In the menu layer it gets some variables saying how the map will be like, it then should go into a loading layout which creates everything since it freezes on mobiles if you do it on the start of the layout. The loading layout then goes into the said map.

    What i was trying to do was to pass the variable from the main menu to the loading layout, the loading layout would create objects on the map layout and would update the loading bar after each object.

    So that is why I needed the ability to create objects on one layout from another.

    I found a workaround with another opaque layer however as stated above.

  • Thank you for the example, however for it to work as I described you would need to put Create object on Event sheet 1, not Event sheet 2 so that you really create the object from a different layout.

  • I didn't have much faith in this option, to create on a different layout and it definitely decreased now.

    Thank you for the answers, I shall make a new layer and make a loading bar there, when the loading bar disappears the layout turns transparent and all the objects can be seen behind.

  • I don't want to change layouts until the object has been created. I'm making a loading screen between levels.

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Je Fawk

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