GeorgeZaharia's Recent Forum Activity

  • why not just use a canvas shader? so we dont have to apply the fx from C2? having it inside directly.

    those extra characters look interesting the little heart, that type of extra stuff wold be actually awesome to have.

    image results of using Adjust HSL FX

  • Insanity's Blade ( http://store.steampowered.com/app/334190/ ) has sold over 20,000 copies on Steam: https://steamspy.com/app/334190

    at first i was incredible how he managed to do it... then 2 years old game sales... well... thats a bummer. no doubt an awesome game, love the soundtrack

  • you dont lose your game when u upload it... the profile on arcade is not yet setup.. but if you press upload game, youl find ur projects that u upload in left side of screen, you can also go to profile from there, and see all ur games and stuff, and bookmark that page ur at, so you dont have to always click the upload game button.

    its still in beta, cause scirra has not enough time for it i guess.

    but i bet the team will finish it soon, plus with the C3 development process, and the things their cooking the arcade section doesn't fall on the important thing list at the moment atleast. but that is just my opinion.

  • i like the idea, however,i hope its not free

    cause this is just another of those things, that enable those people who "nullify" things that are free on internet, to just password protect stuff, and ask for cash or ad views... which are not healthy...

  • You can't generate dynamic names for the Get. Use an array to store your levels then save the whole array AsJSON, and load it the same way. There should be plenty of examples in the forum showing this.

    i just did, however i dont know how dynamic they are ... but all i know is that its working, and all the texts, dont exists before in layout2 but they are created on start of layout. and all i have to do now, is to call the rest of the info the same way thanks for the reply though! much apreciated

  • hi, have some issues, im missing something here, but not sure what, can a keen eye look at this example from below?

    its a basic local storage save when you are in a layout, then when u switch layouts, i dont have any sprites, in there, i just create based on a loop, set their value level based on loopindex, and then for each of them i should be able to fetch the data i saved previously, however it does it for 1 item, but not for others any thoughts?

    Capx localstorage

    click left to set the values for level/hiscore/score/stars/coins for that specific 1st level value, then it increases and so on

    when you right click switches to layout 2 - where it spawns the objects, and tries to update the info based on saved data in layout 1

    need help asap if possible, i could do it if i could be able to get the values "on item get" under the "on created ", but C2 doesn't allow 2 "one time triggers" under each other.

    any different approach similar to what i did? without weird math stuff?

    thanks in advance

    nevermind i solved .........

    Capx Fixed in case someone wants it.

    Capx fixed 2 this calls all the data saved in layout 1 repeating basically the same loop and append the values and texts. hope you guys find it useful, now i can get further and create my "dynamic" unlimited level.

  • because you added round = which takes the nearest to the higher value or lower, and cuts it out, for example, if you have round(104.50) the result will be 104 ... if it will be round(104.51) the result its going to be 105 because it passed the half value.

    try using float

    float(x)
    Convert the integer or text x to a float (fractional number). If x is text, non-numeric characters are allowed after the number, but not before. For example float("3.1xx") returns 3.1, but float("xx3.1") returns 0.[/code:2adsyvh5]
    
    [code:2adsyvh5]round(x) Round x to the nearest whole number e.g. round(5.6) = 6[/code:2adsyvh5]
    
    check [url=https://www.scirra.com/manual/126/system-expressions]manual[/url]for more expressions
  • there is the official q3d fps controls, you wold only need to build the walls, using q3d models, or a scene i guess. rest is all your imagination, however q3d will make u face challenges when it comes to items close to camera. such as hand held weapons

  • ... so it's less work for Scirra. They would only need to maintain 3x native export compatibility.

    i might be wrong about this im saying, but c2 only has html5 supporting atm, which is 1 native exporting option to maintain, wouldn't be 3x + the html5 more work to maintain?

    dont get me wrong, i want native from C2 i mean as you said, its the only thing, we all C2 users want. but if that means, killing updates delivery as scirra got us used with by now, id prefer be a stable and even premium third parties as phonegap, side not to this: i dont use phonegap, not because its not free for more then 1 project, but because, its weird to customize the icons, and other project details, plus the game tests i did with it, where never compatible with more then 400 devices, as where XDK you only click and select C2 style basically, and google play atleast for Android shows over 1000 devices. which is a huge difference.

    P.S even if all APK/IOS third parties or native drops, there are still plenty of html5 compilers on wide internet that are fast, and simple to use. one i can remember now from top of my head that is also free, is html5compiler or something like that its a git little project. plus there for android is also the androidsdk way of doing it. dont know for ios now.

    so it wold not be a big issue after all. but wold be great to have the "native" exporters in C2 or still have the XDK support. Wold not require the users to get extra skills in their mind.

  • guess that answers my questions of 50 shades of babylon... awesome

  • There is no way to draw 3D objects parsed in a JS file on the C2 canvas, there will be a Babylon3D: Editor Edition in which you will be able to make you're scenes entirely using C2 editor.

    pffff that will be insane cool Master X3M, incredible job, congratulation. personally i cant wait for it!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • What do you prefer, making a 3D scene in a 3D environment , or imagining the scene in a 2D environment ?

    Hi Master X3M, personally i dont mind both of them, but if wold be possible and not hold you back to much, id love to see the 3d objects in 2d even if their only dots, or sprite boxes, as long as i know its a top/side view, we could design a scene in c2 as we want. puzzle like.

    keep in mind, most of c2 users, do not understand complex software, even the ones, that are simple to me and you as 3ds max or blender, giving the ability to drag and drop a 3d model, place it somewhere on screen and knowing is there, will leave space for much faster work, however, having the scene loader as it is now, additionally to the 2d placement, its good.

    so point made here from my point of view and experience with it so far, i wold not want changes for the way the plugin works as now, just if possible and is not to much hustle for you to implement, the imagining scene in a 2d environment is good to have in parallel.

    P.S the FPS scene looks great, cant wait for it

GeorgeZaharia's avatar

GeorgeZaharia

Member since 30 Jun, 2014

Twitter
GeorgeZaharia has 36 followers

Trophy Case

  • 10-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x9
    Popular Game One of your games has over 1,000 players
  • x21
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies

Blogs

  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.