GeorgeZaharia's Recent Forum Activity

  • The dummy sprite idea is pretty good. Had not thought about that. Thank you nimos100 !

    u can do this, create on the family sprites u have a uid variable, and when is created save that uid, remember the first uid of the main sprite u have on screen unless u delete it, then when u want to select 2 of them just call the last uid - 1 or +1 depends witch ones u want to choose, but i think there is a better way then that, to your problem not sure what u try to achieve, if u can do a small capx with a simple sprite family and code ur selection code of family we could fix it for u a bit

  • I know that, but doesn't look "perfect" to me you know. I keep wondering myself if those 3d games or other advanced 2d games have the pixels of their graphics rounded too. if so, they must do something because it's not noticeable.

    maybe they dont use text, but sprites,? try with spriterfont from construct2 and load a spriterfont u might like rounder etc

  • yes use this after each text u have or want to make it show something under the top text from left or center alignment u use , set text to "yourtext" &newline&"yoursecondtext" append is for adding text at end of the current text,("yourtext"&append&"nexttext" will be basically same thing as you write "yourtext"&"anothertext") i wont recommend it using append&newline&"yourtext to be appended" not sure even if it works... that way

    append is also used for text chatts but the newline i think does the trick

  • this is great for people who dont know what it really does

  • CrudeMik

    the debug mode automatically ads 20% cpu utilization if its shows 40 fps or 10% cpu utilization dont worrie about it if you run an old rig (core duo or smth under i5)

  • a bigger size text? and use bold? and a non old graphics custom pixelated font? that can work , never had this issue of yours, unless ur text is to small and on mobile the text will be even smaller, so for mobiles keep in mind, design big buttons, big graphics big text, cause will auto resize to fit screen and that means the pixel aspect ratio will be keept, but not the screen size

  • this links might help u <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/manual/173/iap

    https://www.scirra.com/tutorials/1286/h ... sswalk-xdk

    https://www.scirra.com/tutorials/645/in ... g-cocoonjs

  • that's nice

  • construct 2 is html5 exporting only u cant build flash out of html5, but u can port it to any platforms supported, walk cycle characters? not sure what that means, if you mean walk cycle as in walk animation change then yes u can edit sprite animation import frames and then click animation in the right box and set speed of animation and if has to be repeated or not.

  • ohhh,,,,, again overcomplicated with touch end ,..... use this formula.... on touched object add a new subevent system>triggeronce while true then move ur substract 1 gas to that line

    and then u dont need to brainstorm about the nt0 touch start and end that is for something entirely else

    here is a quick capx for u i just did now

  • uhhh that coding event sheet looks so hard to read.... u overcomplicated it, if u need animation change u dont need for physics velocity u could also check for platform, condition check is falling, for fall animation, when right is pressed play right run when left is pressed play anim left run when is jumping or space was pressed play jump animation etc easy man , when is not moving play idle

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  • here mate if you still need it i made a easy to follow enemy creation /destroy and platform movement for u cheers.... people here tend to overreact with their coding .... when even isn't needed

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GeorgeZaharia

Member since 30 Jun, 2014

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    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

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    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.