GeorgeZaharia's Recent Forum Activity

  • let me try that an get back

    huh was pocking around browser object and found what i needed its not user agent, user agent works but give to much info

    "Mobile Detected"&newline&Browser.Version however the version control is doing exactly what i needed ! gives u the device name and browser Version 5.0 etc LittleStain thanks

  • Hy there , as title says, is there a way to grab the Device name and use it in a Text object?

    Example

    On start of layout : Is on mobile : set text to " Mobile Detected " & newline & Device Name ? something like this i mean i already have the code detecting za mobile or za desktop/browser.

    Now my question is how to tap into the users device and get the model of the device! like intel pentium / Acer mobile, sony , playstation etc?

  • thanks!

    no problem, also in the 3d plugin (Q3D plugin ) viewport , even if you spawn a lot of objects its going to run smooth, i did a few tests with it! with 10000 3d objects moving and was not going under 32 fps ! you can literally clone minecraft if you want with that plugin, if you know how it works! it lacks the documentation, but the developer its working on it, since the plugin is fully developed now!

  • animate it?

    draw the frames or pieces of the characters head( head , then mouth has to be in multiple pieces as sprites) then code it! or just simple use an 3d animation program, or 2d animation software as SPRITER PRO ,can do the trick, then export those as png sequences or tiffs what you want to use, then use them accordingly in you game! or with construct 2 ! there is no easy way anyhow!

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  • basically you can clone, use any ideas with construct 2 at any scale you want, now , since has 100,000 pixels available limit of layout! + a 3d plugin that is not easy to use for beginners but you can learn it very fast so

  • Freenzy Fish Game Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with ... mplate-987

    Frenzy Fish Game Template

    You are small fish, and eat other smaller fish or same size, to grow bigger bigger, and bigger, till you later are the bad boy in the house!

    New Update

    Version 2.5

    Featuring:

    Improved AI - now larger fish will attack any other smaller fish not only Hero-fish

    Improved game logic for AI

    Additional characters

    • background fish banks

    -small crab

    -extra graphic effects

    You can purchase The Graphics from http://graphicriver.net/item/7-villains ... ts/9258963

    Version 2.5 is now available for download if you purchased the template and you are not getting the 2.5 version then please contact me.

    Important Notice

    Right now the assets may look doll or raw, but soon all uploads will come in shape, as I'm going to polish them and change all the missing pieces, so they look more shinny <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> and give a better idea of what the templates can be turned into.

  • Swipe Game Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with ... mplate-985

    Hey guys was not around for a while now so , i want to go back on track and develop more game templates for peoples that support me, and likes my works. I know they are not a perfect shape but its the best i can do at the moment.So here it is the new Game Template i had it schedule for sale but dident had time to upload it, and polish it.Swipe Money Game Template or Make it Rain Clone Template, is based on the logic and gameplay of the original game , released not so long time ago on app stores, in this pack you will get the menu functions, 1 item in it is functional, and increases the swipe gain power, there are minor bugs, but if you know how to use Construct 2 then there is no need for further explanation.This template is a finish product state, even though has a minor polishing details, that can be easy fixed, by anyone that has small amounts of Construct 2 knowledge . The groups and events inside the project.capx is fully explained.I wont give further support for this template.

    Use this topic to leave comments, ask questions and talk about Swipe Game Template

    Important Notice

    Right now the assets may look doll or raw, but soon all uploads will come in shape, as I'm going to polish them and change all the missing pieces, so they look more shinny <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> and give a better idea of what the templates can be turned into.

  • OH NICE! awesome! thanks for opening this topic

  • The meme is strong in this one.

    lol hahaha

    --

    i think if you read, search the forum , you will find a few story's including mine,

  • the time approval varies from 24 to 48 hrs , atleast on my items was like that! for sure will take around 24 hrs atleast, but don't worrie, you don't have to rush things it gives you more time , to polish up your game and graphics! cheers! hope it helped you!:)

  • uhuuuuuu 2.4 is out gravity 3d hahahah thanks man your awesome you made c2 a new easy 3d engine nice nice nice nice u have my gratitude :*

  • QuaziGNRLnose for sure there are plenty of tutorials needed (even though someday you'l be if you want that ) .

    is this update gonna have a upgrade purchase option? or going to be free?:)

    btw a hint for future : you could offer live training on twitch for those interested (its like a live stream that allows users to subscribe montly to you for what ever tutorial, talking you want to do)

    offtopic " QuaziGNRLnose said :"I'm serious " "

    and i froze for 2 seconds....then i just.... i just........ *brainfarted* ...and lost my mind

GeorgeZaharia's avatar

GeorgeZaharia

Member since 30 Jun, 2014

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  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

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    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.