GeorgeZaharia's Recent Forum Activity

  • update the intelxdk or reinstall it! scirra isn't offering intel xdk support! you should try the official forum from intel ! or google search!

  • u mean u want the ball to stick near the player while running? u can try using pin, but then u have to disable enable it each time its going to shoot or deposes other players! that's kinda the only way to make it in a top view! which im guessing ur trying to make it! if u dont use the pin behavior u can use a boolean and a everytick condition to set the position and angle but then again is the same thing as pin behavior! hope it helped u!

  • yes it is closed, due to the spam lately

  • nice use of webgl effects ! interesting project!

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  • seen this before,but i dont think outside the fluidibility wouldn't do much of enhancement to c2! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> that song dou..http://assets.paperjs.org/audio/gnossienne.mp3

  •  Version 3 can access:
    In-app purchases
    
    Identity
    
        find accounts on the device
    
    Location
    
        approximate location (network-based)
    
    Photos/Media/Files
    
        modify or delete the contents of your USB storage
        read the contents of your USB storage
    
    Wi-Fi connection information
    
        view Wi-Fi connections
    
    Device ID & call information
    
        read phone status and identity
    
    Other
    
        full network access
        view network connections
        prevent device from sleeping
    
    [/code:280ga8dr]
    
    the app doesn't even work, on my mobile, cause its unsecured! automatically gets delete! you might want to check the com.yourcompany.com id! 
    and i wold suggest to change the app access requests! u dont need access to peoples SD card and the ability to control it, also you dont need to withdraw any account information pictures and address book contacts! since your game is a small avoiding game, with a in app purchase that disable ads, and kinda that's it!  wish u gluck in future!
  • The problem is that moving View Port and should be the object itself. I checked and it turned out is behind and in front of the sprite.

    View Port is not needed at all.

    Apologies for the language, the translator is not working correctly..

    that's what he said accordingly with Translator!

  • awesome !

    Thanks for the prompt responses!

  • working on this Romanian Versions of the c2 websites scirra .ro construct2 .ro construct3 .ro the last 2 are not hosted nowhere yet, im searching for a bit of time and maybe future partners to help me cover the huge areas!

    just got them last night, so dont espect much ! atleast the main page is live hahaha! but yea, i think i just gave myself 1 week job to clone the entire .com website and then translate it

    the links have spaces before dot and missing www [dot]

    i hope there is no issues if i use those domains ? Ashley & Tom? if they are please let me know, i dont want to go into infringement area, even though i kinda did a bit, by using the websites layout! however i did nothing more then downloading the official website, and translating the texts in it! and changing a few links where can be used, such as (buy already made games, the rest is 100% scirra.com) !

  • just finished kingdom rush tonight in about 4 hrs

  • I offer money and maybe 2 or 3 background sketch

    and if [quote:t491md0x]C2 does not support bluetooth.

    then is this possible same network can play online within country for example

    Voda fine user and play challenge with Voda Fone users

    add me here guys on onskype MKR987

    Note: I 'M serious about my project

    no you wont be able to tell the difference of people that comes from what prepaid network, what you can do since most of mobile phones this days do work as a personal computer, and some better then a intel dual core, you can read the user geolocation and create a room for that specific country of the region. however i doubt that you can cover the expenses of the project which will be significantly huge! at all the things you said! not only the programming part but also the requirements and assets!

    few tips, 1 make a full idea of your game , 2 create a budget for it, 3 make sure your budget covers all costs and possible overcosts. 4 give it a shot on the local-network first, then try the multiplayer, it should be easy, since this kinda of game is already a hot topic around c2 forums! hope it helped you, if you have a basic idea of how c2 works!

  • You mentioned a character that is already in Q3D. Are you talking about the monsters created by QuaziGNRLnose? If you wanted to swap bodies with one of those creatures, you'd have to match one of their start or end poses as closely as possible, have one character end its animation cycle in a pose that begins the animation cycle of the second character, in order to make it look as natural as possible. In Unity, when a character dies, you can swap it out for a "ragdoll" version of the same character, matching each of its bones--position and rotation--with the bones of the destroyed character. Are you thinking of taking one of those Q3D monsters into Blender and altering its shape/texture? Because they're morph-animated (I think), you would have to capture their alterations with Shape Keys in every pose of the animation. Or maybe I'm not understanding your question?

    Anyway, I realized I have a lot more experimenting to do before I can add to the tutorial....

    yes i was thinking of the monsters from the animation morphing tutorial example, they have already the animation morphing and all the bones working, they kinda move slow but that's not the problem, the thing is i want to change the model itself to make it look like a human/or something else but keep the bones, and animation! i think its possible and easy to be done il try with blender tonight, after i manage to load the json in blender

    the other solution i was thinking to export an character and load the animation from the monster json to the new obj ! not sure how that will work ! but il give it a shot and see what happens!

    i tried placing one time a new obj into the same q3dmodel but then, the new obj dident had the animation on it, so i want to keep old model, add new model and on start of layout just load animation and bones from existing model i guess if there is an option to it! this way i wont sit there for hours picking bones and vertices xaxa but im not sure if is possible! il test it and post here!

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GeorgeZaharia

Member since 30 Jun, 2014

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