CloudDealer's Recent Forum Activity

  • I'm trying to create an inventory system with an inspect option. I'd like the inspect option to show the values and description of the item I've selected based on an array. I'd also like the array to set values.

    If anyone has any tips or ideas, please let me know.

    Tagged:

  • I was trying to fit a tutorial to my custom inventory system, and I can't seem to figure it out. I want the name of the item to call from the JSON file, whilst also calling the ID of the item(?)

    Tutorial I was going off of: construct.net/en/tutorials/building-rpg-style-inventory-2499

    // DISCLAIMER: THE PROJECT IS VERY LARGE, I HAVE CLOSED TABS SO YOU CAN ONLY SEE THE IMPORTANT STUFF.

    Link to project: drive.google.com/file/d/1nbb5V9qae1KNK8ux9OMe5swP-IkY2PD7/view

    youtube.com/watch

  • Development Log #2

    I'm creating and designing an Action Horror RPG called "Altered Reality.", this is a very large project, and is also my first genuine project using construct. I have a planned release of the first chapter of the game two years from now.

    So I finally figured out how to do some UID picking with some help from the forums. I'm super thankful to those who helped, and it means a lot.

    I've worked on a basic saving and loading system using construct's built in save and load. It works fantastically, and I'll be continuing to use it in the future.

    I completely re-did the menu, but I won't be showing you that since I'd like that to be a surprise until release.

    <End Log>

  • To simplify that you could have an instance variable on 'item' and pick the item that matches the global variable, then set position to item.

    Awesome thanks! I still need some advice on what I should do to add items to my inventory.

    I'd like it to add an item to the inventory based on a dialogue function being called.

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  • If you have any tutorials, or general advice, please respond!

    I have a feeling I'll need to use arrays-

    ALSO, if you guys know how to simplify this code, please lemme know.

  • I'm confused on how to do the between?

  • Check the layers?

  • From what I know, you'll have to use a third party app to do so, I don't think it's built into construct 3

  • this is how i did it in my game

  • Would it be possible to simplify this using clamp?

  • NVM, figured it all out on my own. Thank you for the help anyways!

  • I don't have much time, so try this.

    Goal = Get your player to interact with the right item.

    Easy way =

    1. Add 1 invisible sprite. 1 pixel collision.

    2. Pin that invisible sprite to player front with some spacing. Once player turns, that pinned sprite should remain in front. This will simplify your code. no need for directional offset.

    3. If it is single player, add local var to player obj called interaction_target or something. When invisible sprite overlap something interactable, set its uid to player's interaction target. If you have many overlapping stuff, pick top.

    4. When talk is called, send UID. Check again if that UID can be talked to. If true, display msg.

    Complex way = Ain't anyone got time for that~ Let's make it simple

    Could you send some visuals so I have more of an understanding as to what's going on?

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CloudDealer

Member since 7 Mar, 2021

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