Hasan999's Recent Forum Activity

  • Well, it's disappointing that there is no solution. However, I'd still like to share what I did to improvise (might actually help someone who's stuck on the same issue):

    1) The Sprite can be scaled to fullscreen (or layout Scale size to zoom it in to fullscreen).

    2) Take a screenshot of the Window (follow the "examples" of Construct 2 on how to take screenshots)

    3) Download the screenshot at the same time (also there in the screenshot examples)

    4) Return back to actual image size (or Scale back to normal)

    --the user will not really notice the scaling since it will be done automatically by C2 in miliseconds--

    5) The users can find Downloaded image from the notification panel, and then easily 'share' the downloaded pic (manually) on Facebook, etc.

    Hope this helps

  • Hi..

    My C2 app includes a "Gallery" of pictures. I want to have a button to share a selected Picture (a Sprite image) on Facebook. Is there any way that is possible?

    Note: I do not have any web links to the images. I just want C2 to access a Sprite image and somehow publish it on Facebook.

    Thanks,

    Hasan

  • Time to Kill ! (kongregate.com/games/hasan999x/time-to-kill)

    Action + Sci-fi + Physics based game with Slow-Mo feature ! - Made in Construct 2

    100 - 200 plays - Need support ! Pls Rate 5 stars if you like the concept !

  • Hi, I am interested in making the Memory game. I need 1 week.

    How much would I get?

  • Anyone??

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  • Hi..

    Need help in making my game completely "full screen". It always leaves unwanted space on the right side (maintaining aspect ratio) because of the Soft touch buttons on the bottom of my screen. However, all other games simply hide it automatically and literally cover the whole screen !

    (Resolution of my game Layout Size and Window Size: 1080, 1920)

    I already tried "Letterbox scale" with and without integer, and also in Ludei CocoonJS "Scale to Fill" and "Scale to Fit", etc. None of the settings could make my game cover the full screen or hide the soft touch keys of my LG G Pro 2.

    Any ideas?

    Thanks!

  • Hi Bl4ckSh33p,

    To have an accurate predictive aim, make sure that your "Projectile Speed" (of the Turret) is exactly same as the "Speed" of the Bullet. Also, the maximum rotation speed of the turret should be enough for it to (pre)aim at the target quickly.

    Let me know if that works.

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Hasan999

Member since 19 Jun, 2014

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