Hasan999's Recent Forum Activity

  • Hi, I have been publishing Android games using Cordova with Intel XDK, and I use Google Play official plugin for Leaderboards.

    However, now that Google Console (OAuth2.0) have stopped providing Client Secret I am no longer able to link my Google Play Games "properties" with my leaderboards. I still have the Application ID and Client ID, but it does not 'sign in' until I have Client Secret as well, it is as specially required in Scirra Tutorials for Cordova Google Play Games Leaderboards.

    Unfortunately, Client secret for "Android Applications" is no longer available anywhere, not even in JSON file. Whereas, for Web applications and for Native Application it is still there, I tried that but doesn't work either, because I have an "Android App".

    PS. I got to know about Clay.IO leaderboards... but just found out that even THEY have stopped their "Sign Up" process !?!

    PS2. Is there any other Leaderboards system that I can implement in my Android game easily?

    I need URGENT help please, my projects are pending because of this.

    Please also forward this message to Ashley, so that may also help us, and modify the tutorials accordingly.

    Thank you!

  • Hi, Thanks for the feedback everyone.

    pcprice76: I published using CocoonJs (Ludei), and I implemented Admob Ads (via MoPub) and Google Leaderboards, both through CocoonJS Plugin from Github.

    : Thanks, I made sure that the Ads do not interrupt the gameplay, that is why I added a dedicated space at the bottom for the Ads. I don't know why but it happens only during the first time you run my game. It will not happen again. Please confirm.

    Just added a New Mode, called "Impossible" ... Try it out, and make a Highscore

    More feedback is highly welcome!

  • Can I have at least 1 feedback?

    Thanks

  • Hi...

    Just uploaded a new game:

    Don't Tap the Odd Number

    .

    I used CocoonJs plugin for Admob and Google Play Games Leaderboards.

    Download/Install in on Play Store: https://play.google.com/store/apps/details?id=com.dtton.app

    It's another version of PIANO TILES, but with NUMBERS - How good your analytical reflexes are? Test them out and make a global highscore

    Cheers,

    Hasan

  • Hey guys!

    Just uploaded my new game:

    Don't Tap the Odd Number

    .

    Download/Install in on Play Store: https://play.google.com/store/apps/details?id=com.dtton.app

    I used CocoonJs plugin for Admob and Google Play Games Leaderboards.

    Please play and make a highscore

    I need your feedback about the game... and I would love to help on how I programmed it, if anyone wants to know.

    Cheers,

    Hasan

  • Is it still possible to have Admob ads show with a CocoonJs (Ludei) export?

    I tried CocoonJs Admob plugin of r195 stable, and then Mopub linking it correctly. However, I cannot see any ads!

    Where am I going wrong?

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  • Yes you can. Use the C2 built-in Admob plugin (Object) features.

    Then, while exporting, in Intel-XDK, you need to link it to a 3rd Party Google Admob plugin. Follow the guide over here: https://software.intel.com/en-us/html5/ ... onstruct-2

    Hope this helps. Works for me!

  • First create a "Family" of "Inventories". Add all inventories in it. Then You need to have these two conditions:

    Inventories.On Click

    Inventories.Pick top instance

    Then Inventories.Destroy.

    It means that it will check which Sprite (among all inventories) is on TOP and select only the top most inventory only.

  • I don't think there is any delay creating or joining a joint, at least, the way I did it for my Stickman game.

    For me it was like:

    On Enemy Created:

    Enemy.spawn Leg1

    Enemy.Create Revolute Joint at ImagePoint1 to Leg1

    Leg1.setAngle to 240 degrees

    Now, if my Leg1 had any delay in getting created or joined, then its SetAngle of 240 degrees command would automatically be skipped, but it didn't. Which means it used to create the joint instantly, then also goes and follows the next Action.

    You can easily have an "Add to" variable (of Joints), after the "Create revolute joint" and it will be executed accordingly.

  • Particles --> make one broken block - then set change the following parameters:

    Rate: 4

    Spray Cone: 360 degrees

    Type: One Shot

    Time out: 2 seconds

    Then, On Collision,

    Particles.Position (Block.X, Block.Y)

    Particles --> Set Spraying

    You're done

  • You just need to have "Families" of all the colors separtely:

    1) ORANGE

    2) RED

    3) YELLOW

    etc.

    Then, Add all the Red blocks to RED, and so on.

    In Programming Actions: select the family RED.set position(190,150) that way only the red blocks will be moved. You can also specify which red blocks you want among them to move by adding another Condition to it.

    Note: You can then have another Family named "Blocks" with ALL the blocks, if required.

  • Hi,

    I just want to know that can we let users "Rate" our game (within the game) without taking them to Google Play?

    For example: Layout 5 has a rating page, user clicks on a star, and the Rating or Review is Published on Google Play automatically, without opening Chrome or Play Store app.

    Thanks

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Hasan999

Member since 19 Jun, 2014

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