emoticon's Recent Forum Activity

  • OK, I see the problem - looks like the image points you're using as your joint locations don't actually line up with the centers of the wheels. Set the wheels' opacity to 50% so you can see the body of the car behind the wheels, and then line the centers of the wheels up carefully with the black dots on the body.

    Oh, nice!

    I think I didn't understood about physic revolute joint, so they must be justified on design time to make it run smoothly.

    Thanks for your helped!

  • > I have tried to make this project as the example but why my car can not run smoothly.

    >

    > Is there anyone can tell me what is wrong about my project?

    >

    > this is my project: https://www.4shared.com/s/fb8epJzuJca

    >

    I'd take a look, but do you have a Dropbox or Google Drive link instead?

    this is dropbox file: https://www.dropbox.com/s/55c7m44itg6ioob/big%20foot%20car.capx?dl=0

  • I have tried to make this project as the example but why my car can not run smoothly.

    Is there anyone can tell me what is wrong about my project?

    this is my project: https://www.4shared.com/s/fb8epJzuJca

  • Here is a simple way to do this:

    (image clickable)

    WOW! Thanx bro!

  • I'm using Behavior: 8 Direction with default 8 arrow keys as the Construct 2 simple example.

    Problem: When I move the object with diagonal movement, then I release the keys, the object force the direction to the nearest angle of 0, 90, 270, 180, and 360 degrees.

    Expected: 8 Direction don't force the direction into certain angles.

    is there a simple way to do this, or I have to do 'Hard-code' via event?

    Thanx

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  • Updated!

  • Do you like play some Casual Rhytm Games like Audition, Idol, AyoDance, Touch, etc?

    Now, I'm provide the simple practice application to raise your skill to play such games.

    http://ridownjuan.com/audition

    Have a look:

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    https://play.google.com/store/apps/details?id=com.kereteg.auditiontraining

    Thanks for the review!

  • Did you use the P2P multiplayer that comes with Construct or is a server side

    Yes, I did. I'm using standard Multiplayer Plugin/WebRTC provided by Scirra

  • Now available on Google Play!

    The issue is several device can not show the player.

    Please review if it is work or not, thank you!

  • Nandynho

    Yes, you are right!

    To cover this situation, I have to create an empty HTML object as a portal to catch callbacks from another and read C2 strings as parameters to process any various events.

    Now I can continue my project. Thanks for all your help!

    I want to put Ads to my project. So far, I use a-ds to get bitcoin. Do you have any suggestion about other trusted ads to mine bitcoins? I intend to share my bitcoin to you if I got alot enough, but maybe it needs several time as I'm the technical, artist, and marketer for one project.

  • Nandynho

    You are awesome!

    You knew exactly what I meant with my poor description

    Based on your explanation about how this plugin works, I made some modification. I made HTML object last after iFrame, and it the C2 function is still on the HTML object, then Im using visible/invisible to show/hide the frame. But why I didn't see the is visible condition.

    Btw, this is very helped me to solve my problem at the moment, but I'm afraid that I don't know what if I make more complex Frame that trigger another Frame on some various condition/event.

    Thanks again because you were helping me out from this problem.

    Actually, I prefer to use iFrame/HTML to make some UI (Menu/Window) since it's hard for me to make it with Construct using sprite and other stuff rather than using HTML, CSS and jQuery.

    In the last, without intend to torture you, would you mind to reproduce this plugin so that the C2 Function is not triggered based on the last Object but the certain Object we refer to? (I don't want to push you if it is not possible to do, but if it is possible, I will use create/destroy the objects instead of show/hide to make the use of resource more efficient).

    I'm sorry if I make request too much

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emoticon

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