rhg1968's Recent Forum Activity

  • Just to add a little more info to this issue.

    This time I downloaded the cordova project and built it locally. First I created an empty cordova project from the command line and just copied in the www folder. It ran much smoother and didn't seem jerky anymore.

    I then replaced the config.xml and added the config.json that was supplied with the cordova build and rebuilt the app. It installed a bunch of components through npm that is not in the default cordova app. After installing this version the app was having similar issues, with the animation appearing jerky, although it might not have been as bad. Still very noticeable though.

    I am using cordova 6.4.0, java 1.8.0_121, and node 6.10.1. I have also kept my android sdk up to date.

  • I see the same behavior just using the flappy bird clone template without any modifications. If I do the live preview feature, the game runs on my phone in the chrome browser and is very smooth.

    However, if I use the build service to get a debug apk and run it on my device, the movements of the bird are very jerky and uneven when running in the default webview.

    I have a galaxy S6 and both my chrome browser and web view are up to date. I am running android 7.0

  • I saw that the sub screen is up for C3. I purchased C2 in the period between the start of beta and now and I believe we are supposed to get a year of C3 for free. I was wondering how we go about claiming that or is it still too early ?

  • sure, no problem

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  • I am downloading the xcode project, unzipping it, and opening it in XCode. I then try to run it in the simulator.

    I have tried numerous demo projects from the home page with the same results. The android APK works without any issues.

  • I just tried create an xcode project out of the flapping bird template and when I run it in the iOS simulator I still just end with a black screen and the initial cordova splash screen

  • I was able to create a debug apk and run it on my device without any issues. iOS is another issue. I opened the project, Ghost Shooter Tutorial, in XCode and deployed to the iOS simulator. It runs but I end up with just a black screen in the simulator. I tried other unaltered samples from the home page with the same result. Any ideas would be greatly appreciated.

  • You were correct, If I go into Chrome://flags and enable Override software rendering list , then C3 works fine in chrome windows 10 mode and doesn't require to be set into Windows 8 compatibility mode.

  • I had a similar issue on my windows 10 laptop. I updated drivers and the bios without luck.

    I did find one way to make it work. If you right click on the chrome short cut icon and select properties you will see a tab for compatibility. If you go in there and change it to windows 8 compatibility it may work for you. It worked for me.

  • Just as a follow up. I still couldn't get C3 to recognize webgl and chrome had it listed as unavailable. I then used Microsofts' edge browser and went to the webgl page https://get.webgl.org/ and it worked fine in edge, displaying a rotating cube.

    After a little digging I found if I went into the properties of my chrome link and set it into windows 8 compatibility mode, chrome recognized webgl and C3 worked. If I took it out of compatibility mode, then chrome couldn't detect webgl.

  • I tried launching construct 3 on my windows 10 machine, which is a newer laptop, since I saw that there was another update, R24. But when I launch I get an error message that webgl is not enabled or I need to update my drivers. This was working on the previous release.

    I ran windows update and there were no updates. I went into device manager and I did install driver updates for my graphics adapters, but I still get the same error.

    Oops! WebGL is not supported.

    WebGL provides high-performance graphics for web apps. Construct 3 needs WebGL support to run, but this browser does not appear to support WebGL.

    Try installing any available system updates, and check for an update for your graphics driver. Alternatively if you have access to a newer device try using that.

    Any ideas ?

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rhg1968

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