RetroeyDoofery's Comments

  • Bahahah!~ No worries! It happens sometimes. ^^;

  • Are you **SURE** you've launched Construct 3 in r279? Cos if you have and still haven't found it, you can simply find it by selecting the "New" tag under the "More..." tab on the Start page.

  • This is all indeed coming together pretty well so far! Absolutely looking forward to the fog stuff in the 3D stuff and other goods! (and does the 3D lighting apply to the future possible features aswell? I've been screwing around with custom made lighting of my own in my freetime, but things just turned out pretty ugly! X'D)

  • Ah, I see. That's completely understandable.

    Thank you once again anyway-a.

  • 2) Advanced Minifying Error

    Here's another funny little thing - it does minify in a "Simple" mode (r256 beta, by the way), while upon using the "Advanced" mode, I received this error log:

    /str/c3runtime.js:3179:6: ERROR - [JSC_UNDEFINED_VARIABLE] variable i is undeclared

    3179| for(i=0; i<this._event_listeners[type].length; i++) {

    ^

    /str/c3runtime.js:3530:2: ERROR - [JSC_UNDEFINED_VARIABLE] variable event is undeclared

    3530| event = new Newgrounds.io.events.OutputEvent("cancelLoginRequest",null,null);

    ^^^^^

    2 error(s), 0 warning(s)

  • 1) Newgrounds.io Thing (HTML5)

    In short, it works as it should...while the game that uses this plugin is not hosted on Newgrounds itself, as weird as it sounds.

    The thing is, the Authentication tries to open up the Newgrounds Passport popup window when the "Login" action is triggered, and while it does so successfully anywhere else but Newgrounds, the thing doesn't work on Newgrounds (given that the user already should be logged in prior to game booting up anyway...), meanwhile it sends an error log in the browser console, and it doesn't recognize the current user.

    Uncaught ReferenceError: window is not defined

    at Newgrounds.io.SessionLoader.loadPassport (c3runtime.js:1628)

    at Newgrounds.io.core.requestLogin (c3runtime.js:1544)

    at c3runtime.js:1971

    at c3runtime.js:1624

    at c3runtime.js:1627

    at Newgrounds.io.core._doCallback (c3runtime.js:1548)

    at XMLHttpRequest.h.onreadystatechange (c3runtime.js:1552)

  • Hey there, !

    I am sorry I have to bother you with this, but may I report you a few issues, since I think this may be the right place for them? One is related to the Newgrounds.io API stuff themselves and another being the game not minifying in the Advanced mode on with the added plug-in.

    I may have to send in each error under this comment's replies because of the character limit in these things...Ugh, how these suuu-UUUCK.

    And a question in advance: I feel like you may know what to do how to fix the Advanced minify issue (while I stick to the "Simple" mode), do you know what I could do to get around that API related issue if there is no way that could be fixed?

    Thank you very much in advance!

  • Rest in Peace, UWP stuff... 😔

  • Awww, come on, I was about to use those UWP exporters with Visual Studio 2017... 😢

    But are there at least any other good news, like something similar to Windows Wrapper export option being developed, but specifically for Xbox One and Series X|S consoles alone? I am kind of worried that at the current financial status I am in I may not be able to afford third party porting services and I won't be able to port my game myself, now that the news are out.

RetroeyDoofery's avatar

RetroeyDoofery

Member since 7 Dec, 2020

None one is following RetroeyDoofery yet!

Connect with RetroeyDoofery

Trophy Case

  • 4-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

6/44
How to earn trophies