KENYONB's Recent Forum Activity

  • > what happened to email notifications for threads I am following I am not receiving any.

    >

    > also, what about post preview? will that be restored?

    Hi KenyonB I saw you in the Spriter forums. Is the program a lifetime one time purchase or subscription based?

    Do you mean Spriter? That was a one-time purchase and will include a free upgrade to Spriter 2 once it is released.

  • what happened to email notifications for threads I am following I am not receiving any.

    also, what about post preview? will that be restored?

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  • How do you implement the privacy police url? Is there any template you can use? Do you need a lawyer for it?

    You need to write your own privacy policy as it applies to your game(s) and post it on your website or somewhere else that is publicly available. If you don't have a website, create a Wordpress.com website or something similar.

    For the privacy policy, for instance, if your game uses Admob and also uses Chartboost or Google Analytics, you should disclose that information. And if you collect any personally identifiable information, what do you do with it? etc... there are lots of privacy policy templates and generators out there. The better ones cost money.

  • awesome. thanks for the info sachos345 I'll check it out.

    ps- no more email notifications? I am only just seeing this now because i logged into the forums.

  • I don't see any documentation about User Consent in the plugin on the website. What is the proper way to call this? Do you have a working example that I can see in action?

  • I couldn't find this in the documentation (might be still too new) and couldn't find anything in forums already (search still not working) but what is the SHOW AD FREE OPTION in the Mobile Advert plugin settings? It notes "show option to purchase ad free version on user consent screen, but how is the user consent screen activated? And this sounds like an IAP option, so wouldn't we use the Mobile IAP plugin for that? Nepeo

  • It's definitely the Spriter animations. I deleted the Spriter animations in the C2 project and it opened in C3.

  • thanks for the hint! I checked the console and see this:

    [Project] Exception opening: Error: expected a child with tag name 'animation-folder'

    at ǃ_.ǃQr.Element.ǃZH (main.js:2)

    at Function.ǃ_rI (main.js:63)

    at Object.i.push.ǃ_.ǃaL [as ǃbBz] (main.js:63)

    at n (main.js:2)

    at s (main.js:2)

    What exactly does this mean?

    I'm using the Spriter plugin in both C2 and C3, so wondering if it has to do with that?

  • Has anyone else encountered this error exporting a capx from C2 and trying to open in C3?

  • Has anyone had their game approved recently? Mine is still under review since i submit it well over a month ago.

  • Nepeo thanks for checking out the Google Play Services behaviors in my game and for the detailed reply. And glad you can appreciate the potty humor. (Apple sure didn't because they rejected the game. lol)

    Interesting theory about leaderboard/achievement loading slowly due to lack of players. THat could be true with this game since there aren't many downloads.

    Good idea about having the buttons do something to let the user know it has been pressed, and that we're "waiting on Google". Maybe a small pop up message/dialog box. I'll have to do some tests... but is there an event I can use to trigger when to hide the pop up/dialog?

    And no, I wasn't aware you added the "welcome back" and "achievement unlocked" pop ups. That was my next request. Awesome! Going to test...

    ...I just rebuilt my game with the latest release and the "welcome back" pop up displayed on login. Still need to confirm if the achievement shows (It might take a while to unlock the next achievement since I've unlocked a few already).

    Again, really happy that everything works and that you added the new features to the plugin. Great work!

    Nepeo I have the button when pressed showing a looping animation that I want to stop when the Leaderboard is loaded, but I dont see any event for something like "On Leaderboard Displayed". Is there a way to achieve this? Or is this an event that would need to be added to the plugin?

    And I'd like to do the same for when the Achievements are loaded- stop the animation.

    Please let me know if this is currently possibly.

  • Nepeo thanks for checking out the Google Play Services behaviors in my game and for the detailed reply. And glad you can appreciate the potty humor. (Apple sure didn't because they rejected the game. lol)

    Interesting theory about leaderboard/achievement loading slowly due to lack of players. THat could be true with this game since there aren't many downloads.

    Good idea about having the buttons do something to let the user know it has been pressed, and that we're "waiting on Google". Maybe a small pop up message/dialog box. I'll have to do some tests... but is there an event I can use to trigger when to hide the pop up/dialog?

    And no, I wasn't aware you added the "welcome back" and "achievement unlocked" pop ups. That was my next request. Awesome! Going to test...

    ...I just rebuilt my game with the latest release and the "welcome back" pop up displayed on login. Still need to confirm if the achievement shows (It might take a while to unlock the next achievement since I've unlocked a few already).

    Again, really happy that everything works and that you added the new features to the plugin. Great work!

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KENYONB

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Member since 27 May, 2014

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