It had an application where you could buy credits. But since I updated it to make some modifications, it no longer works. The code to implement purchases using mobile IAP is the same as before, it was not modified, so the problem is not my code. Could it be due to some compilation change in the latest versions of c3?
I see that build 3 is very difficult to work with, since I can't use libraries in my projects. I thought adding in the right pane and importing the scripts was enough. But it does not work. Is there a CONCRETE way to use a library or is it impossible?
Develop games in your browser. Powerful, performant & highly capable.
I see that it is very complicated to work with construct 3, since I cannot use libraries in my projects. I thought that importing the scripts was enough. But it does not work. Is there a CONCRETE way to use a library or is it impossible?
Hello. How can I edit the xml file of the application, so that when the user installs the app, he is automatically asked if he grants the location, accelerometer, etc. permissions?
Is there a difference between declaring all the variables in the first scene or declaring the variables in each scene?
Because I think declaring them in the first scene is more orderly and causes me less confusion.
you should use local storage, or else save it on a server with ajax and php
You do not have permission to view this post
Have you tried that when the frog overlaps the trunk it moves 1 pixel (or whatever you want) in a 90 degree direction?
Anchor it to its point of origin and every time it moves, let it follow it.
If you want the frog to make another move when it is on the log, change the animation.
I don't quite understand what you are trying to do.
ok, it seems that there is no solution, pathetic
Seeing browser plugin not working in android apps. What would be the best solution to save a sprite in image format (PNG or JPG)?
I need users to be able to save their avatar in image format in their phone gallery.
Isn't that doing this is easier in construct 2 than in construct 3. It's a step back and it was much easier to work in base 64 in construct 2.
I already found what the problem was.
The issue was caused by an ad mediation plugin that I had added and was causing the game to fail to load. It is currently obsolete, but two months ago it was not.
Member since 6 Nov, 2020